Wednesday, October 27, 2010

Research on Method of teaching Computer System

My Article is :

http://docs.google.com/viewer?a=v&q=cache:6BSH0pVw23IJ:citeseerx.ist.psu.edu/viewdoc/download%3Fdoi%3D10.1.1.14.8810%26rep%3Drep1%26type%3Dpdf+how+to+teach+computer+system&hl=en&pid=bl&srcid=ADGEEShP2modF32fTkjb8ingPrlKs-0Rru4Bq7khkuM8D4qB3CsyBzCY2ygfW8OpJxt4ra0T3ku32GfxrKSFa0gNklaOkQ7oqASc42fGI8AzibBXMqf14F5q3DJEk-foP8BD0Y89YKA-&sig=AHIEtbRN3ORLXNjuwRxY1HJSbeDd2y1vwQ


2nd article..http://www.comptechdoc.org/basic/basictut/

3rd journal : http://www.hindawi.com/journals/jcsnc/

4th article : http://docs.google.com/viewer?a=v&q=cache:-z_eqhPXmaUJ:www.ascilite.org.au/conferences/singapore07/procs/lim.pdf+article+on+teaching+computer&hl=ms&gl=bn&pid=bl&srcid=ADGEESjCn5qqtqsGyR9DmBNBoaD9KIffM0KZfzv-jEt1uyD04Z3ehTDiofgtTF6mUpQkiofjmCIEiIYGaOQBubHDFOUvGjbsyFO4ICfvbBtWR7wnnNRkWsVE3TRMmFhLlUSzpiol_MmI&sig=AHIEtbThHSCqXwlKPgav8OGeCzsYNhAB7g 

2 people work..reg.no names, url, title and paraphrase abstract(summarise the journal).. relate the research findings to how you can teach more effetively.

Abstract from all the article and journal that i have:-

Basic introduction to computer is the most essential aspects in learning  computer system. The first,second and third article concentrate on the learning of basic computer system and components. From there on the fourth journal describe the use of virtual learning. Immersive education using the popular Second Life virtual environment is becomingsignificantly common. Many institutions and education organisations have already set up a virtual campus and are already conducting virtual lessons in Second Life. However, most of
the courses currently being delivered are still limited to non-technical subjects or related to
Linden scripting. This paper shares the processes and lessons learned from a pilot project
exploring the use of Second Life as a learning environment for computer science subjects.
This paper describes the experiences of preparing and delivering Second Life materials in
the classroom. It provides a student and lecturer perspective of the advantages and
disadvantages of conducting lessons through virtual worlds.

From the findings, i have found out that the points below can help me in my teaching effectively (especially on computer system):-

1)The students in these diplomas are primarily from an Asian background
with a good exposure to information technology usage during their secondary school years. Two subjects
related to computer science and game development were chosen to adopt Second Life on a trial basis,
namely introduction to computer games and data structures and algorithms. Both subjects are delivered in
a span of fourteen (14) weeks. Each subject consists of multiple tutorial and/or practical groups, each of
which is twenty-two (22) students, on average, in size. Introduction to computer games is a first year core
gaming subject that introduces students to the different aspects of games and game development. Data
structures and algorithms is a second year core programming subject taught using the C# programming
language.

2)During the delivery the teaching team decided to use one half of the lab time (i.e. one hour), to allow
students to use Second Life. A thirty-minute orientation session was for provided for each student group,
after which students were assigned to work on the learning activities. One of the challenges faced was to
identify the quantity of learning activities to develop since one learning activity per student was
considered impractical due to the development time. It was decided to allow groups of students to work
on the learning activities in a round-robin fashion. Each learning activity had an object that dispensed
instructions via a note-card. During the session the tutor’s role became more of a facilitator. Once a
student finished, completion was tracked by sending the data out of SL via http to an external site.

3) Methodology used:Since the project was a pilot study the methodology used was qualitative in nature.   This pilot studyfocused upon the tutor and student populations for both subjects at the polytechnic. The sample sizeconsisted of two (2) tutors and forty (40) students. The tutors were selected by the subject team leaders and the students were selected using simple random sampling. The instruments used for data collection
were the tutors’ journals, interviews with tutors, and interviews with students. The interviews with both
the tutors and students were conducted at the end of the delivery phase of the project.


Recommended classroom setup for my syllabus :-

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